AI Insights · Timothy · July 2022
Top 5 Third Person Games in Ecuador Q2 2022: A Unified Platform Performance Analysis
In Q2 2022, the top five third-person games in Ecuador showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In the second quarter of 2022, the top five third-person games in Ecuador exhibited diverse performance metrics across weekly downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into how these games fared on a unified platform.
Free Fire: 7th Anniversary from Garena International showed a dynamic performance. Weekly revenue fluctuated, peaking at around $55K in late April and then stabilizing around $42K by the end of June. Downloads saw a peak of approximately 54K in late March, with a slight dip to around 47K by the end of June. Active users fluctuated, starting at around 2M in late March and ending the quarter at approximately 1.76M.
Tencent Mobile International's PUBG MOBILE experienced a relatively stable trend in weekly revenue, hovering between $2K to $3.8K throughout the quarter. Downloads saw a peak of about 7.6K in mid-May, dropping to around 5K by late June. Active users remained steady, starting at approximately 85K in late March and finishing the quarter at around 75K.
Genshin Impact: Natlan Launch from COGNOSPHERE showed a downward trend in revenue, starting at about $3.9K in late March and declining to approximately $1.7K by the end of June. Downloads remained consistent, fluctuating around 2.3K to 2.7K throughout the quarter. Active users showed stability, ending the quarter at approximately 30K.
YOOZOO's Saint Seiya Awakening had a relatively low revenue performance, starting at about $1.9K in late March and dropping to around $1K by the end of June. Downloads were minimal, peaking at 198 in late May. Active users showed a slight decline, starting at approximately 11K in early April and ending at around 8.7K by the end of June.
War Robots Multiplayer Battles from MY.GAMES saw a steady revenue trend, peaking at around $1.9K in late April and ending at approximately $1.7K by late June. Downloads fluctuated, with a low of around 1.2K in early May and a peak of about 4.3K by the end of June. Active users remained relatively stable, starting at around 17.5K in late March and ending at approximately 17.4K by late June.
For more detailed insights and data, visit Sensor Tower.